# Multiple Water Styles

The asset comes with some example materials. Of course you can create your own water style as well!

## Creating a material

To create your own water material, simply create a new material in your project window by clicking *Create > Material*. Then, in the material inspector, select the *Stylized Water* shader.

![](https://869580074-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-LzInl6-QAxSvemyRKBI%2F-MG2rSi2LRU3oRtI_iix%2F-MG2rjPJEzpkN133bUke%2Fimage.png?alt=media\&token=014d6ca3-9adc-4310-bfaa-f91461998767)

Now you can use this water material and apply it to the mesh you want to use for your body of water. Be sure to add the *StylizedWaterForURP* component to your water so you get a nice material editor to work with.

The *StylizedWaterForURP* script just functions as a pretty material editor, so if you want to have 2 water planes that look different, you will need to create 2 water materials, simple as that!
