# Changelog

## **1.1.0 - Content update  (August 2020)**

**Added**

* HSV color lerping option for more vibrant color transitions
* Wave colors
* Improved color blending between foam and water
* Shore color option
* Caustics can now be drawn using a custom renderer feature
* Caustics can now react correctly to sunlight direction
* Caustics can now be rendered underwater
* Improved controls for caustics rendering height
* Shore foam movement (experimental feature)
* Improved fading options for foam
* Wave height mask for surface foam
* Foam can now cast shadows
* New planar reflections component
* Basic underwater effects
* Rewritten lighting functions
* Diffuse and specular color options
* Toon lighting effects
* Fog support
* Additional light support
* Rewritten refraction functions taking into account surface normals
* Basic buoyancy functionality
* Option to switch to local space UVs instead of world space UVs
* Additional checks in the support window
* Included more foam, caustics and surface normals textures
* Added more demos

**Changed**

* Redesigned material editor for improved usability
* Water features can now be toggled on/off to save on performance
* Reorganized all shader graphs and subgraphs
* Removed mobile shader variant
* Added Discord contact option in support window

#### Fixed

* Fixed moving caustics bug introduced in SRP 7.4.1

## **1.0.4 - Improvements (June 2020)**

#### Fixed

* The support window now recognizes Unity 2019.4 LTS as a supported version
* Fixed rendering issues with caustics in VR

## **1.0.3 - Improvements (May 2020)**

#### Added

* Added the option to modulate wave steepness through vertex colors (B channel)

#### Fixed

* The direction sliders can now perform a full 360° rotation
* Improved the location of the shader subgraph files

## **1.0.2 - Improvements (April 2020)**

#### Fixed

* Fixed refraction visual artifacts

## 1.0.1 - Improvements (April 2020)

#### Added

* Added the option to toggle the visibility of the reflection camera in the hierarchy

#### Fixed

* Fixed a bug where planar reflections sometimes wouldn't render in play-mode
* Fixed some links in the support window
* Hidden components are made visible again when removing the water script
* Support window now correctly recognizes URP 7.3 as a supported version

#### Changed

* Material inspector sections now keep their expanded state when deselecting and re-selecting the water
* Reflections can now be toggled on/off in the lighting section

## 1.0.0 - Initial Release (April 2020)

#### Added

* Depth based color gradients
* Surface foam
* Intersection foam
* Refraction
* Caustics
* Specular reflections
* Planar reflections
* Gerstner waves
* Vertex color support
* World space UVs
* Orthographic camera support
* Mobile support
* Custom material inspector
* Support window

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