Changelog
What is behind us.
1.1.0 - Content update (August 2020)
Added
HSV color lerping option for more vibrant color transitions
Wave colors
Improved color blending between foam and water
Shore color option
Caustics can now be drawn using a custom renderer feature
Caustics can now react correctly to sunlight direction
Caustics can now be rendered underwater
Improved controls for caustics rendering height
Shore foam movement (experimental feature)
Improved fading options for foam
Wave height mask for surface foam
Foam can now cast shadows
New planar reflections component
Basic underwater effects
Rewritten lighting functions
Diffuse and specular color options
Toon lighting effects
Fog support
Additional light support
Rewritten refraction functions taking into account surface normals
Basic buoyancy functionality
Option to switch to local space UVs instead of world space UVs
Additional checks in the support window
Included more foam, caustics and surface normals textures
Added more demos
Changed
Redesigned material editor for improved usability
Water features can now be toggled on/off to save on performance
Reorganized all shader graphs and subgraphs
Removed mobile shader variant
Added Discord contact option in support window
Fixed
Fixed moving caustics bug introduced in SRP 7.4.1
1.0.4 - Improvements (June 2020)
Fixed
The support window now recognizes Unity 2019.4 LTS as a supported version
Fixed rendering issues with caustics in VR
1.0.3 - Improvements (May 2020)
Added
Added the option to modulate wave steepness through vertex colors (B channel)
Fixed
The direction sliders can now perform a full 360° rotation
Improved the location of the shader subgraph files
1.0.2 - Improvements (April 2020)
Fixed
Fixed refraction visual artifacts
1.0.1 - Improvements (April 2020)
Added
Added the option to toggle the visibility of the reflection camera in the hierarchy
Fixed
Fixed a bug where planar reflections sometimes wouldn't render in play-mode
Fixed some links in the support window
Hidden components are made visible again when removing the water script
Support window now correctly recognizes URP 7.3 as a supported version
Changed
Material inspector sections now keep their expanded state when deselecting and re-selecting the water
Reflections can now be toggled on/off in the lighting section
1.0.0 - Initial Release (April 2020)
Added
Depth based color gradients
Surface foam
Intersection foam
Refraction
Caustics
Specular reflections
Planar reflections
Gerstner waves
Vertex color support
World space UVs
Orthographic camera support
Mobile support
Custom material inspector
Support window
Last updated