Changelog

What is behind us.

1.1.0 - Content update (August 2020)

Added

  • HSV color lerping option for more vibrant color transitions

  • Wave colors

  • Improved color blending between foam and water

  • Shore color option

  • Caustics can now be drawn using a custom renderer feature

  • Caustics can now react correctly to sunlight direction

  • Caustics can now be rendered underwater

  • Improved controls for caustics rendering height

  • Shore foam movement (experimental feature)

  • Improved fading options for foam

  • Wave height mask for surface foam

  • Foam can now cast shadows

  • New planar reflections component

  • Basic underwater effects

  • Rewritten lighting functions

  • Diffuse and specular color options

  • Toon lighting effects

  • Fog support

  • Additional light support

  • Rewritten refraction functions taking into account surface normals

  • Basic buoyancy functionality

  • Option to switch to local space UVs instead of world space UVs

  • Additional checks in the support window

  • Included more foam, caustics and surface normals textures

  • Added more demos

Changed

  • Redesigned material editor for improved usability

  • Water features can now be toggled on/off to save on performance

  • Reorganized all shader graphs and subgraphs

  • Removed mobile shader variant

  • Added Discord contact option in support window

Fixed

  • Fixed moving caustics bug introduced in SRP 7.4.1

1.0.4 - Improvements (June 2020)

Fixed

  • The support window now recognizes Unity 2019.4 LTS as a supported version

  • Fixed rendering issues with caustics in VR

1.0.3 - Improvements (May 2020)

Added

  • Added the option to modulate wave steepness through vertex colors (B channel)

Fixed

  • The direction sliders can now perform a full 360° rotation

  • Improved the location of the shader subgraph files

1.0.2 - Improvements (April 2020)

Fixed

  • Fixed refraction visual artifacts

1.0.1 - Improvements (April 2020)

Added

  • Added the option to toggle the visibility of the reflection camera in the hierarchy

Fixed

  • Fixed a bug where planar reflections sometimes wouldn't render in play-mode

  • Fixed some links in the support window

  • Hidden components are made visible again when removing the water script

  • Support window now correctly recognizes URP 7.3 as a supported version

Changed

  • Material inspector sections now keep their expanded state when deselecting and re-selecting the water

  • Reflections can now be toggled on/off in the lighting section

1.0.0 - Initial Release (April 2020)

Added

  • Depth based color gradients

  • Surface foam

  • Intersection foam

  • Refraction

  • Caustics

  • Specular reflections

  • Planar reflections

  • Gerstner waves

  • Vertex color support

  • World space UVs

  • Orthographic camera support

  • Mobile support

  • Custom material inspector

  • Support window

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