LogoLogo
  • Introduction
  • 🌊Getting Started
    • Quick-start
  • ✨Features
    • Shader Properties
    • Caustics
    • Planar Reflections
    • Underwater Effects
    • Buoyancy
    • Multiple Water Styles
    • Vertex Colors
    • Fog
  • ❓Support
    • Compatibility
    • Limitations
    • Troubleshooting
    • Performance
    • Mobile Demo
    • Refund Policy
    • 3rd Party Integrations
  • 🌀Development
    • Changelog
    • Showcase
    • Roadmap
  • 💬Contact Me
    • Discord
    • Email
    • Twitter
    • Website
    • Forums
    • Asset Store
Powered by GitBook
On this page
  • Compatibility
  • SRP Versions
  • Graphics APIs
  • Color Spaces
  • Platforms
  • iOS Support
  • VR Support

Was this helpful?

  1. Support

Compatibility

Shader compatibility with render pipelines, unity versions, graphics APIs and platforms.

PreviousFogNextLimitations

Last updated 4 years ago

Was this helpful?

Experiencing any issues with supported versions?

If compatibility is not explicitly listed here, don't assume! Ask me before buying if you're not sure!

Compatibility

Unity Version

Built In

Universal RP

High-Definition RP

2020.2

2020.1

2019.4

2019.3

2019.2 and below

Alpha/beta versions of Unity or experimental features of the Unity3D engine are not supported

Renderer

Support

Forward Renderer

2D Renderer

SRP Versions

Supported

7.3.1 and up

Graphics APIs

Supported

Vulkan

Direct3D11

Partially Supported

Not Supported

OpenGLES2

Untested

OpenGLCore

Metal

Color Spaces

Supported

Linear

Not Supported

Gamma

Platforms

Supported

Windows

Linux

Partially Supported

Untested

PS4, Xbox One and Nintendo Switch

WebGL

iOS Support

I don't own the necessary hardware to test iOS so I can't guarantee support for it. However, I have several customers using the shader on iOS just fine.

VR Support

I don't own the necessary hardware to test VR so I can't guarantee support for it. If the asset does not work with your VR headset, I will not grant you a refund since I can't guarantee support for it. The asset has not been tested on real VR hardware.

HOWEVER

I will do my best to help you out with any issues you experience or fix bugs where I can of course!!

There are also some URP bugs.

Not supported

Not Tested

Not supported

Not supported

Supported

Not supported

Not supported

Supported

Not supported

Not supported

Supported (2019.3.9+)

Not supported

Not supported

Not supported

Not supported

Supported

Not supported

OpenGLES3 ()

Direct3D12 ()

Android (Be sure to check information about before purchasing!!)

VR ()

Mac and iOS ()

❓
Let me know!
limited
limited
https://issuetracker.unity3d.com/issues/oculus-go-oculus-quest-using-grabpass-results-incorrect-shader-rendering-when-using-single-pass-stereo-rendering
https://issuetracker.unity3d.com/issues/vr-android-depth-map-right-eye-issue-with-vr-single-pass-sampling-cameradepthtexture
more information
more information
🚫
❓
🚫
🚫
✅
🚫
🚫
✅
🚫
🚫
✅
🚫
🚫
🚫
🚫
✅
🚫
Performance