Compatibility

Shader compatibility with render pipelines, unity versions, graphics APIs and platforms.

Experiencing any issues with supported versions? Let me know!

If compatibility is not explicitly listed here, don't assume! Ask me before buying if you're not sure!

Compatibility

Alpha/beta versions of Unity or experimental features of the Unity3D engine are not supported

SRP Versions

Supported

7.3.1 and up

Graphics APIs

Supported

Vulkan

Direct3D11

Partially Supported

OpenGLES3 (limited)

Direct3D12 (limited)

Not Supported

OpenGLES2

Untested

OpenGLCore

Metal

Color Spaces

Supported

Linear

Not Supported

Gamma

Platforms

Supported

Windows

Linux

Android (Be sure to check information about Performance before purchasing!!)

Partially Supported

VR (more information)

Untested

Mac and iOS (more information)

PS4, Xbox One and Nintendo Switch

WebGL

iOS Support

I don't own the necessary hardware to test iOS so I can't guarantee support for it. However, I have several customers using the shader on iOS just fine.

VR Support

I don't own the necessary hardware to test VR so I can't guarantee support for it. If the asset does not work with your VR headset, I will not grant you a refund since I can't guarantee support for it. The asset has not been tested on real VR hardware.

HOWEVER

I will do my best to help you out with any issues you experience or fix bugs where I can of course!!

There are also some URP bugs.

https://issuetracker.unity3d.com/issues/oculus-go-oculus-quest-using-grabpass-results-incorrect-shader-rendering-when-using-single-pass-stereo-rendering

https://issuetracker.unity3d.com/issues/vr-android-depth-map-right-eye-issue-with-vr-single-pass-sampling-cameradepthtexture

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