# Compatibility

{% hint style="info" %}
**Experiencing any issues with supported versions?** [**Let me know!**](mailto:alexanderameye@gmail.com)

**If compatibility is not explicitly listed here, don't assume! Ask me before buying if you're not sure!**
{% endhint %}

## Compatibility

| Unity Version    | Built In                        | Universal RP                               | High-Definition RP              |
| ---------------- | ------------------------------- | ------------------------------------------ | ------------------------------- |
| 2020.2           | :no\_entry\_sign: Not supported | :question: Not Tested                      | :no\_entry\_sign: Not supported |
| 2020.1           | :no\_entry\_sign: Not supported | :white\_check\_mark: Supported             | :no\_entry\_sign: Not supported |
| 2019.4           | :no\_entry\_sign: Not supported | :white\_check\_mark: Supported             | :no\_entry\_sign: Not supported |
| 2019.3           | :no\_entry\_sign: Not supported | :white\_check\_mark: Supported (2019.3.9+) | :no\_entry\_sign: Not supported |
| 2019.2 and below | :no\_entry\_sign: Not supported | :no\_entry\_sign: Not supported            | :no\_entry\_sign: Not supported |

{% hint style="info" %}
**Alpha/beta versions of Unity or experimental features of the Unity3D engine are not supported**
{% endhint %}

| **Renderer**     | Support                         |
| ---------------- | ------------------------------- |
| Forward Renderer | :white\_check\_mark: Supported  |
| 2D Renderer      | :no\_entry\_sign: Not supported |

## SRP Versions

{% hint style="success" %}
**Supported**

7.3.1 and up
{% endhint %}

## Graphics APIs

{% hint style="success" %}
**Supported**

Vulkan

Direct3D11
{% endhint %}

{% hint style="warning" %}
**Partially Supported**

OpenGLES3 ([limited](https://alexander-ameye.gitbook.io/stylized-water/support/limitations))

Direct3D12 ([limited](https://alexander-ameye.gitbook.io/stylized-water/support/limitations))
{% endhint %}

{% hint style="danger" %}
**Not Supported**

OpenGLES2
{% endhint %}

{% hint style="info" %}
**Untested**

OpenGLCore

Metal
{% endhint %}

## Color Spaces

{% hint style="success" %}
**Supported**

Linear
{% endhint %}

{% hint style="danger" %}
**Not Supported**

Gamma
{% endhint %}

## Platforms

{% hint style="success" %}
**Supported**

Windows

Linux

Android (Be sure to check information about [Performance](https://alexander-ameye.gitbook.io/stylized-water/performance#mobile) before purchasing!!)
{% endhint %}

{% hint style="warning" %}
**Partially Supported**

VR ([more information](#vr-support))
{% endhint %}

{% hint style="info" %}
**Untested**

Mac and iOS ([more information](#ios-support))

PS4, Xbox One and Nintendo Switch

WebGL
{% endhint %}

## iOS Support

I don't own the necessary hardware to test iOS so I can't guarantee support for it. However, I have several customers using the shader on iOS just fine.

## **VR Support**

I don't own the necessary hardware to test VR so I can't guarantee support for it. If the asset does not work with your VR headset, I will not grant you a refund since I can't guarantee support for it. The asset has not been tested on real VR hardware.

HOWEVER

I will do my best to help you out with any issues you experience or fix bugs where I can of course!!

There are also some URP bugs.

<https://issuetracker.unity3d.com/issues/oculus-go-oculus-quest-using-grabpass-results-incorrect-shader-rendering-when-using-single-pass-stereo-rendering>

<https://issuetracker.unity3d.com/issues/vr-android-depth-map-right-eye-issue-with-vr-single-pass-sampling-cameradepthtexture>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://alexander-ameye.gitbook.io/stylized-water/support/compatibility.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
