Compatibility

Shader compatibility with render pipelines, unity versions, graphics APIs and platforms.

Compatibility

Unity Version

Built In

Universal RP

High-Definition RP

2021.3

🚫 Not supported

Supported

🚫 Not supported

2012.2 and below

🚫 Not support

Not tested

🚫 Not supported

Renderer

Support

Forward Renderer

Supported

2D Renderer

🚫 Not supported

SRP Versions

Supported

7.3.1 and up

Graphics APIs

Supported

Vulkan

Direct3D11

Partially Supported

OpenGLES3 (limited)

Direct3D12 (limited)

Not Supported

OpenGLES2

Color Spaces

Supported

Linear

Not Supported

Gamma

Platforms

Supported

Windows

Linux

Android (Be sure to check information about Performance before purchasing!!)

Partially Supported

VR (more information)

iOS Support

I don't own the necessary hardware to test iOS so I can't guarantee support for it. However, I have several customers using the shader on iOS just fine.

VR Support

I do not own the necessary hardware to test VR so I can not guarantee support for it. If the asset does not work with your VR headset, I will not grant you a refund since I can not guarantee support for it. The asset has not been tested on actual VR hardware, only in emulated environments.

however

I will do my best to help you out with any issues you experience or fix bugs where I can of course!

There are also some VR-related URP bugs that you should be aware of.

https://issuetracker.unity3d.com/issues/oculus-go-oculus-quest-using-grabpass-results-incorrect-shader-rendering-when-using-single-pass-stereo-rendering

https://issuetracker.unity3d.com/issues/vr-android-depth-map-right-eye-issue-with-vr-single-pass-sampling-cameradepthtexture

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